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Thursday, January 3, 2013

Post 9. Motivation in a Cultural Context.

This is the capstone of the three posts that it's not likely everyone has the time to read. But this basically, is good news. I did this research and then decided for myself that I was excited about the eventual motivation of the culture as a whole to idealize peace, valor, and agapean love. That's where it seems we all are collectively swinging back to. This is something I did academically, but I've changed the citations because I do not want to disclose the location of my university.

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            Contemporary ideas about social change often involve things like the concept of shared experience which builds social capital, the notion that an issue can become so absolved simply through awareness of it, and resulting action toward social solutions through the potential created through expenditure of social capital in the process (Loeb, 2010). This is not incorrect, it is however a contemporary viewpoint which happens to corroborate ideas about motivation which were developed for understanding individuals. In the past I have written in order to construct and articulate a motivational field toward an ideal of meaning in the peak experiences, which are described in a way which indicates these kinds of experiences seeking meaning in the west, must come through intentional practices of attentiveness that are intrinsically motivated and psychophysiologically beneficial (Hixon, 2012a).
Taking motivation out of the individual context, requires integrating ideas about individual motivations into a context which describes the behavior of groups and societies, accounting for individual identity and intergroup differentiation. Intergroup differentiation is a function of personal social identity (Tasdemir, 2011). Prototypes are created within the culture, which people begin to identify with as a process of self-categorization, which facilitates group identity through the emphasis of the distinctiveness of salient group traits (Tasdemir, 2011).
In order to take group identity out of the individual context and apply it toward society one should understand the existence of social prototypes in modern culture and mass media, which become constantly available and mainstream, and provide mainstream society with rapid information for generalizing individual traits toward social group membership (Holtzman, 2000). People gain information from the culture, for the rapid classification of individuals (stereotypes), which facilitates intergroup differentiation in the wider scope of society (Holtzman, 2000). Media producers do not necessarily intentionally facilitate these classifications but rather, are providing prototypes in an effort to produce monetary gain, by providing media which most people can recognize and will consume in the process of self-categorization. People do internalize stereotypes from the culture, and expectations from society can become a part of individual identities in this reverse direction as well, so the relationship between media and individuals is reciprocal (Holtzman, 2000).
Most people are not aware of the reciprocal influences between culture and individuals, and continue to be influenced by this process without necessarily being aware of it. What is acceptable in mainstream culture is also continuously escalating and changing over time, which is evidenced by comparing older media texts with newer ones. One can compare episodes of productions within the same media format and genre, such as the police drama Dragnet and the police drama Criminal Minds as a measure of mainstream attitudes about crime and violence on television (Webb, 1951; The Mark Gordon Company, 2005). It has been said that modern culture has escalated and de-sensitized our culture in a way that is not unlike military training, and in a way that enables violence within the context of The United States (Grossman, 2009). Exposure to violent content in movies and in video games can be shown to make violent actions more available in the thoughts of individuals exposed to the media, and people may gain more favorable attitudes toward violence through constant exposure (Anderson, 1997; Anderson & Dill, 2000; Rule & Ferguson, 1986). The social problem this paper refers to is the tolerance of violence within The United States culture and the continued escalation of violent attitudes within the culture.
The media is not the only concern regarding violent attitudes and social policies. Violent culture socializes the acquisition of social skills which are violent, these social skills learned from the culture might be the only effective skills available for social identification for certain individuals at certain times, resulting in violent crimes like homicide (Lee, 2011). During wartime, people who serve in the military may be more vulnerable to Post Traumatic Stress Disorder (PTSD) if they have been exposed to previous stressful or violent events (Brailey, Vasterling, Proctor, Constans & Freidman, 2007). Cultural attitudes regarding male-dominated power relationships can explain cases of domestic violence, and these types of power relationships are systematically sanctioned by the culture and institutions within the social context (Taylor & Jasinski, 2011). For youth, video games and video game violence can contribute to violent behavior and delinquency, and poorer performance in school (Anderson & Dill, 2000). Cultural tolerance of violence and systematic dominance of media-based prototypes can hinder individual development if the awareness of the influence of culture and media texts is not recognized by individuals and groups. Critical awareness of media and production techniques is one of the skills which can mitigate the influence of prototypical behaviors presented in the media (Eron, 1986). The observation of others who are exposed to the same violent events and whether others appear to approve or disapprove of violence can influence the acceptability of aggressive behavior in individuals exposed to violence (Berkowitz, 1986). Clearly, awareness of violence as a problem is the beginning of positive social change, however putting this in a motivational context requires a theoretical framework.
Gestalt psychology can explain a suitable theoretical framework for the process of social change. Let tolerance of violence become the social problem which needs change, it is a pervasive and underlying force within the content of cultural texts within the context of The United States. People who are acquiring skills from modern culture and presenting them as a part of self-categorization may not necessarily be aware of their behavior. People may not necessarily be aware that the stereotypes presented within society do not always generalize toward their own personal traits and identification. People who are not sensitive to violent actions and consequences, because of exposure to violence (in the media, without apparent consequences) may not be aware of the loss of keen sensitivity. Finally, the tolerance of violence within the culture has human consequences which individuals may not be aware of.
The gestalt cycle of experience describes energy created by an underlying force, a need for absolution of intuitive senses describing a deficiency, resulting in the generation of a solution which dissolves the oblique awareness of the deficiency. Joseph Zinker (1977) described the richness of information present within individual creation of metaphor, and he described it as a means of gaining insight into the underlying pathologies of individuals, which can be molded through the creative presentation of analogies. The cycle of experience begins with the sensation of the underlying difference between ourselves and our environment creating a figure-ground relationship which must be adapted to (Gaffney, 2009). Analogously, experiences which demonstrate the full consequences of the tolerance of violence create a true figure-ground relationship between current de-sensitization to violence and sensitivity to violent behavior and awareness of the consequences of violence.
After some research I have described these kinds of figure-ground relationships as dialectics which naturally move toward equilibrium or entropy (Hixon, 2013). Action research has been described in terms of the work of Kurt Lewin, which also describes the dynamics of dialectical forces that consistently move toward a state of entropy (Bargal, 2006). The development of the gestalt cycle of experience described the formation and dissolution of these dialectics, moving to and from a state of rest or withdrawal. The full cycle of experience can be described in this order, sensation (unfocused awareness), awareness (of figure), energized mobilization (toward entropy), contact (dissolution of figure), and resolution (creating meaning for the new adaptation) (Gaffney, 2009). Kurt Lewin (1935) describes behavior as a function of dialectical fields between individuals and their environment. The gestalt cycle of experience helps describe the discovery of these dialectical fields, which results in motivation toward solution of the dialectic, and the formation of meaning for and resolution of this heuristic process. In my previous work I begin describing one of these dialectics as a figure-ground relationship between the formation of ego and the dissolution of ego as a process of self-transcendence and motivation (Hixon, 2012a). This is based on Abraham Maslow’s (1974) assertion that being-cognition is a process which is relational but opposite to the presence of egocentrism in western culture. I also include Jorge Ferrer’s (2011) assertion that activities representing full attentiveness or mindfulness must be intentionally created within western culture, and his description of an optimal belief system requiring freedom from egocentrism and the acceptance of pluralism. Bringing this into context, through this process I had formed a figure-ground relationship between egocentrism and self-transcendence, which can be described as a field that the gestalt cycle of experience elucidates in terms of the creation of motivating forces toward entropy. The process described as the solution and dissolution of ego is a heuristic process, it describes the formation and development of personality which continuously adapts to the environment, by going to and moving from individual senses of self.
This heuristic process can be induced for entire cultures through the analogous use of metaphor in mainstream media. Unconsciously, within the context of The United States, the media is already realizing communal ideals and representing them through stories of successful heroes. The film Armageddon represented a band of reluctant heroes, one such hero becomes idealized through self-transcendence and the realization of agapean love for society, in the movie one of the heroes is shown performing an act of valor sacrificing himself to save his daughter and all of humankind (Bay, Bruckheimer & Hurd, 1998). There are more examples of this type of movie and sometimes they are brought into realistic social contexts. Act of Valor is a movie which depicts extraordinary soldiers, saving the people of The United States through dedicated selflessness and an extreme act of valor, such as one solder covering a live grenade to save his entire team (McCoy & Waugh, 2012). Paradoxically, Act of Valor is also a movie which contains the most innovative and realistic portrayals of wartime violence available in modern culture. The reciprocal influence between culture and society is a heuristic process that is moving toward the resolution of agapean love and acts of valor as American cultural ideals. It is a heuristic process that not many in the American context are aware of or are able to encourage or discourage through the critical analysis of the media. Inducing recognition of this phenomenon in the public context might cause the cultural awareness and formation of a motivational field toward sensitivity to violence, and sensitivity to the consequences of violence as a cultural ideal. Raising awareness of the influences of violence might be the catalyst which asks individuals to become aware of and critically evaluate the production of media which is a part of the shared experience of groups within the context of The United States. In many ways young people are already aware of this though not directly as in a more recent production The Man with the Iron Fists, violence becomes an interpretive art form, which contains visual aspects which are phenomenal but unrealistic and imaginary (Roth, Abraham & Newman, 2012). The Man with the Iron Fists also idealizes an end to the violence and an end to the need for weapons in the fictional village created in the film, through fantasies involving personal empowerment through mystical (in the film, Buddhist) means (Roth, Abraham & Newman, 2012). Joseph Zinker (1977) describes the creative use of analogy and the awareness of insight provided by the use of metaphor, as a process applicable to the therapeutic growth of individuals. These examples in modern culture demonstrate the effective use of analogy through storytelling and the creative insight offered by the metaphors in the film can be used to provide a description of the heuristic process which mainstream culture is undergoing. People may not be conscious of this process, and triggering awareness of it may begin a cycle of experience in a scope including a mass cultural level for social groups to be motivated toward the resolution of violence.
In the past I have created media for the purpose of raising awareness of the influence of media (Hixon, 2012b). Media campaigns which introduce social skills which people can apply for understanding and interpreting the media may be beneficial in shaping the direction the culture grows in. As noted in the introduction of this document critical awareness of production techniques and awareness of other’s responses to the same experiences both influence the choice to accept or reject the social skills which media productions demonstrate (Eron, 1986; Berkowitz, 1986). Creating a sensation which produces awareness of and mobilization toward resolving the availability of violence within modern culture, using the gestalt cycle of experience as a template, can facilitate motivation toward a sensitive and aware culture. I am not saying that violence is a solution, although mass tragedy can be considered the kind of event which raises this awareness, I am suggesting that the creative use of attractive and involving media can demonstrate more proactive skills for use in the social context. Media provides a very powerful teaching tool for demonstrating social skills and providing prototypical identities in a relational culture. Perhaps, as our cultural texts are already motivated in this direction toward selfless values, a media production can also create the awareness required for the development of successful social change. Deficient social skills for establishing social identity have been cited as a cause of violence (Lee, 2011). Perhaps a richer culture with more available useful and proactive social skills can innovate and re-sensitize American society.
A realization that violence is not attractive and has serious expense in both human and monetary terms, can motivate change on the level of public policy. The United States has been at war for a very long time and there are consequences of that beginning to show culturally and internally throughout the subcultures within The United States. Video games such as Call of Duty idealize violence and military service (Chichoski, 2012). These violent video games enable killing and are comparable to military training (Grossman, 2009). Although this is useful if most of the American society chooses to identify with military service people and perhaps enlist in the armed forces, critical awareness of this inherent social value within these kinds of cultural presentations, might help mitigate the effectiveness of video games as military training. Perhaps video games can also be evolved to represent more effective social skills, as the technology is also an effective teaching platform, and is moving toward becoming a true social activity through multiplayer video games which connect large groups of people together interactively.
A culture which is more aware of the influences of the cultural artifacts which are produced as a means of monetary gain, can empower groups within the culture, enabling groups to become critical of the representations of social prototypes within modern culture which serve as a component of intergroup differentiation. If I had the means, I would create media dedicated to enable this empowerment.
Ideals like self-transcendence are a part of military subculture, and successful service in combat provides moments of peak experience, which can be adapted toward awareness of selfless social ideals that can be applied toward effective re-integration from military to civilian life (Osran, Smee, Sreenivisan & Weinberger, 2010). This implication within the culture of The United States is paradoxical, that people should be motivated toward violence in order to realize ideals which promote unity and community. I am elaborating a premise that if people become aware that goals like self-transcendence are a large part of what motivates service, perhaps a proactive motivation could be developed toward more collective ideals, before individuals choose to engage in combat.
Attitudes, judgments about people specifically prejudices, can in many ways influence behavior (Ehrlich, 1969). The values which people admit can influence the direction in which people are motivated to achieve, as values can be described as a particular class of motives which can be linked to affect (Geen 1984). Epistemologies for establishing the values which are positive for society are still being developed and this is a limitation of understanding motivation in this way. Consequently this is one of the places where science and religion confluence. Jorge Ferrer (2011), describes a spiritual epistemology for the cocreation of relationships among human beings which enable growth in terms of mutual respect, constructive rather than destructive confrontation, and the spirit of solidarity. Ferrer’s (2011) ideas, represent the initial scientific awareness of the need for communal values which imply respect for pluralistic beliefs, and freedom from egocentrism. If this epistemology could be applied in the creation of productions in terms of modern culture, perhaps modern culture will produce attitudes about diverse world cultures, which can help mitigate the use of intergroup conflict.
Overall the awareness by individuals of the influence of affect and cognition can be beneficial too. Affect is not a part of human experience which is completely separate from rational thought processes and in many ways shapes choices which are available for individuals to make in terms of achievement (Bjornebekk, 2008). People experience mass media and culture provides affective experiences which require full attentiveness, these artifacts can be proactive.
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